I’m a Level Designer with over 7 years of experience in the video game industry.
My journey began at Ubisoft as an open world level designer, where I contributed to shipping Ghost Recon Breakpoint and Assassin’s Creed Valhalla: Wrath of the Druids.
There, I developed my expertise in open world design, as well as a strong interest in believable and credible architecture in games.
I later decided to go rogue as a freelance game and level designer.
Since then, I’ve worked on a wide range of AA, mobile, and indie projects with diverse teams — bringing gameplay spaces to life and adapting design to each project’s unique vision and constraints.
In parallel, I try my best to share my passion and knowledge by teaching level design in several video game schools.
Enjoy your stay!