Curiosity

Pitch:

You play as a robot on the verge of making the biggest discovery of  the history of human space exploration.

Curiosity is a first person game in which you embody an exploration’s robot. We are focusing on the ambiance andon the narration.

 

Roles:

I’m the lead game designer of the team. Each meachanic and design decisions must be validated by me. I work closely with the other leads and the team manager to keep a good team cohesion and organisation.

I’m responsible of the 3C of the game: My focus is to make believable robitic controls, that seems futuristic and smooth to the player. Since we are not making a simulation game, controls must be pleasant and simple to master.

I’m also level designer on Curiosity. I create immersive levels that are coherent with the mechanics we designed. I make them fit with the atmosphere and the narrative aspect of our game.

 

 

About the production:

We are 7 students working on this last year project. This production sums up everything we learned in our school. We must achieve this from pre-production to post-production. (June 2017).

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